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    Necromunda is a game of Role-Playing and State. Suited for Campaign play, it’s swingy and represents the chaos of being an unfortunate soul born inhabiting a hive world. So skirmish games lack a bit of soul that makes the game so interesting. Unlike similar games whose focus is tactics of unnamed soldiers, Necromunda is where Gangers lose eyes then replace them with bionics, Juves become Champions, Champions become humiliated, and Leaders bleed out in the dirt– and this all carries over to the next battle.

     Book Campaigns can fall short in providing enough time for more interesting gang developments, while also requiring an eight week commitment. This is contrasted by the open ended Campaign structure of the original Necromunda, that was mostly a set of rules for playing with a group over time (NOR p107). The Ongoing War attempts to bridge the gap between Necromunda and casual battles by combining the two and inventing some rules of our own.

     The Ongoing War is not a Perpetual Campaign (CRB p232), the goal is to help players play more, provide a less intimidating commitment for new players, and explore some more of the interesting rules available from the system. First and foremost to be casual and not taken too seriously.

Published 3 days ago
StatusReleased
CategoryGame mod
AuthorSteve J
Tagscampaign, necromunda, Sci-fi, Tabletop

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ongoingwar.pdf 267 kB